Sîdê-ênê Sêdè (/ˈsɪdɘ/ /ˈɘnɘ/ [wide; broad] [girlfriend]) is a subtropical Large City located in the Ëradîvë Zone of the Engineer's Guild.
The name Sîdê-ênê Sêdè is derived from the Sylvin language, as Sîdê-ênê Sêdè was founded by Fyëmëm, who was culturaly Iron Elf.
Climate
Sîdê-ênê Sêdè has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 20°C (68°F). Sîdê-ênê Sêdè receives an average of 155 cm/y (61 in/y) of precipitation, most of which comes in the form of rain during the fall. Sîdê-ênê Sêdè covers an area of nearly 58 km2 (23 mi2), and an average elevation of 6514 m (21371 ft) above sea level.
Overview
Sîdê-ênê Sêdè was founded durring the early 13th century in spring of the year 1210, by Fyëmëm. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Fyëmëm.
Sîdê-ênê Sêdè was built using the conventions of Iron Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Sîdê-ênê Sêdè is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.
Sîdê-ênê Sêdè is is constructed arround a series of narrow cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Sîdê-ênê Sêdè, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Sîdê-ênê Sêdè's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A look around Sîdê-ênê Sêdè gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Sîdê-ênê Sêdè acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.
Civic Infrastructure
Sîdê-ênê Sêdè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Sîdê-ênê Sêdè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sîdê-ênê Sêdè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sîdê-ênê Sêdè's parks.
Sîdê-ênê Sêdè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sîdê-ênê Sêdè.
Sîdê-ênê Sêdè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Sîdê-ênê Sêdè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Sîdê-ênê Sêdè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Sîdê-ênê Sêdè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Sîdê-ênê Sêdè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Sîdê-ênê Sêdè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Sîdê-ênê Sêdè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sîdê-ênê Sêdè's public wards, blessings, and other arcane systems.
Sîdê-ênê Sêdè has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Sîdê-ênê Sêdè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Sîdê-ênê Sêdè's grid is powered by mana accumulators.
Sîdê-ênê Sêdè possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Sîdê-ênê Sêdè has a first rate hospital which caters to anyone in need of long term medical care.
Sîdê-ênê Sêdè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sîdê-ênê Sêdè's natural decorations nor waterways.
Sîdê-ênê Sêdè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Sîdê-ênê Sêdè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Sîdê-ênê Sêdè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Sîdê-ênê Sêdè's bank was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
In Sîdê-ênê Sêdè all of the cats speak the local language with prefect diction.
The Begedhi, Seedling near Sîdê-ênê Sêdè are known to be almost tame, such that they can be put to domestic use.
Sîdê-ênê Sêdè's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Necromancy energies of tier 2 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 26
Farmers: 40
Farm Laborer: 68
Hunters: 47
Milk Maids: 33
Ranchers: 18
Ranch Hands: 37
Shepherds: 36
Farmland: 55376 m2
Cattle and Similar Creatures: 3435
Poultry: 41223
Swine: 2748
Sheep: 137
Goats: 27
Horses, Mounts, and Beasts of Burden: 1374
Craftsmen
Arms and Toolmakers: 27
Blacksmiths: 31
Bookbinders: 18
Buckle-makers: 18
Cabinetmakers: 31
Candlemakers: 47
Carpenters: 45
Clothmakers: 40
Coach and Harness Makers: 14
Coopers: 35
Copper, Brass, Tin, Zinc, and Lead Workers: 18
Copyists: 13
Cutlers: 11
Fabricworkers: 33
Farrier: 88
Furriers: 8
Glassworkers: 44
Gunsmiths: 33
Harness-Makers: 13
Hatters: 28
Hosiery Workers: 9
Jewelers: 15
Leatherwrights: 35
Locksmiths: 14
Matchstick makers: 20
Musical Instrument Makers: 19
Painters, Structures and Fixtures: 17
Paper Workers: 19
Plasterers: 18
Pursemakers: 25
Roofers: 14
Ropemakers: 13
Rugmakers: 12
Saddlers: 23
Scabbardmakers: 29
Scalemakers: 14
Scientific, Surgical, and Optical Instrument Makers: 8
Sculptors, Structures and Fixtures: 13
Shoemakers: 12
Soap and Tallow Workers: 49
Tailors: 67
Tanners: 16
Upholsterers: 20
Watchmakers: 18
Weavers: 45
Whitesmiths: 10
Merchants
Adventuring Goods Retellers: 9
Arcana Sellers: 9
Beer-Sellers: 18
Booksellers: 21
Butchers: 34
Chandlers: 36
Chicken Butchers: 33
Entrepreneurs: 15
Fine Clothiers: 32
Fishmongers: 31
Florists: 8
Potion Sellers: 22
Resellers: 50
Spice Merchants: 19
Wine-sellers: 27
Wheelwright: 20
Woodsellers: 13
Service workers
Bakers: 72
Barbers: 74
Coachmen: 19
Cooks: 59
Doctors: 30
Gamekeepers: 22
Grooms: 12
Hairdressers: 42
Healers: 36
Housekeepers: 38
Housemaids: 76
House Stewards: 44
Inns: 13
Laundry maids: 26
Maidservants: 49
Nursery Maids: 25
Pastrycooks: 45
Restaurateur: 72
Tavern Keepers: 65
Specialized Laborer
Ashworkers: 18
Bleachers: 11
Chemical Workers: 8
Coal Heavers: 26
In-Town Couriers: 30
Long Haul Couriers: 29
Dockyard Workers: 28
Gas Workers: 6
Hay Merchants: 11
Leech Collectors: 38
Millers: 32
Miners: 29
Oilmen and Polishers: 21
Postmen: 30
Pure Finder: 17
Skinners: 38
Sugar Refiners: 7
Tosher: 20
Warehousemen: 49
Watercarriers: 28
Watermen, Bargemen, etc.: 41
Skilled Laborers
Accountants: 17
Alchemist: 22
Clerk: 29
Dentists: 13
Educators: 37
Engineers: 20
Gardeners: 13
Mages: 10
Plumbers: 14
Pharmacist: 16
Professors: 6
Scientists: 10
Wizards: 5
Civil Servants
Adventurers: 12
Bankers: 19
Civil Clerks: 31
Civic Iudex: 15
Consultants: 8
Exorcist: 28
Fixers: 16
Kami Clerk: 26
Landlords: 26
Lawyers: 17
Legend Keepers: 23
Militia Officers: 98
Monks, Monastic: 39
Monks, Civic: 42
Historian, Oral: 30
Historian, Textual: 16
Policemen, Sheriffs, etc.: 32
Priests: 57
Rangers: 19
Rat Catchers: 21
Scholars: 22
Spiritualist: 25
Slayers: 7
Storytellers: 46
Military Officers: 41
Cottage Industries
Brewers: 39
Comfort Services: 49
Enchanters: 14
Herbalists: 15
Jaminators: 41
Needleworkers: 42
Potters: 22
Preserve Makers: 44
Quilters: 19
Seamsters: 54
Spinners: 41
Tinker: 14
Weaver: 31
Artists
Actors: 15
Architects: 5
Bards: 21
Costumers: 8
Dancers: 15
Drafters: 8
Engravers: 11
Fine Furniture Carpenters: 6
Glaziers: 14
Inlayers: 12
Musicians: 37
Painters, Art: 7
Playwrights: 14
Sculptors, Art: 12
Wood Carvers: 47
Writers: 47
Produce Industries
Butter Churners: 54
Canners: 37
Cheesmakers: 45
Ice Merchants: 6
Millers: 26
Picklers: 22
Smokers: 17
Stockmakers: 14
Tobacconists: 22
Tallowmakers: 30
5066 of Sîdê-ênê Sêdè's population work within a Foundational Occupation.
279 work in Agriculture
1149 work as Craftsmen
397 work as Merchants
819 work as Service Workers
517 work as General Laborers
212 work as Skilled Laborers
716 work as Civil Servants
425 work in Cottage Industries
279 work as Artists
273 work in Produce Industries
7714 of Sîdê-ênê Sêdè's population do not work in a formal occupation, but do contribute to the local economy. 961 (7%) are noncontributers.
Points of Interest
Sîdê-ênê Sêdè has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).
Sîdê-ênê Sêdè's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Sîdê-ênê Sêdè suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami ended a famine plaguing Sîdê-ênê Sêdè. One of Sîdê-ênê Sêdè's local festivals commemorates this miracle.